segunda-feira, 21 de dezembro de 2009

Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments

Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments
Edited by Maria Manuela Cruz-Cunha, Vítor Hugo Carvalho & Paula Tavares
http://www.mcruzcunha.com/computer_gamescomputer.games.book@gmail.com
=======================Your proposal: Games as educational tool=======================Deadline for full chapter submission: 2010, January 31=======================
Dear ColleagueProfessor/Dr. Bianca Nunes,
We trust this e-mail finds you well!
We are writing you to encourage the preparation of your full chapter, according to the instructions/guidelines previously sent.
We will be using the Microsoft Conference Management Platform (CMT) for the submission of full chapters, so you will be required to upload your chapter directly using CMT.
Please go to the book webpage at http://mcruzcunha.com/computer_games/ and follow the link provided.
You will be directed to the Microsoft Research webpage, and there chick on "sign up" to create your account.
Please note that your submission should be in Word format and the authors' identification excluded, to allow a blind review process.
The book is expected to include around 50 chapters of approximately 8,000 words each.
Should you have any questions regarding your proposed chapter, please do not hesitate to contact us (computer.games.book@gmail.com).
We look forward to receiving your chapter!
Best wishes,
Maria Manuela Cruz-CunhaVítor CarvalhoPaula Tavares
computer.games.book@gmail.comhttp://www.mcruzcunha.com/computer_games

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